Exploring Global Computer and Video Game Music

Computer and Video Game Music Themes - Performing Resources

Fortnite Main Menu Theme Performing Sheets

Differentiated performing scores of the Main Menu Theme from Fortnite presented as melody and bass line parts with and without note names.  Includes original version in E, easier version in A and even easier version with a simple repeated melody line riff in A.

 

Fortnite MIDI 1 - Original Theme in E repeated twice

 

Fortnite MIDI 2—Easier Version in A with repeated melody riff repeated twice.

Fortnite Main Theme Performing Sheets

Main Theme from Fortnite presented as melody and bass line parts with and without note names. 

 

Fortnite MIDI 3 - Main Theme melody and bass line repeated twice

Legend of Zelda Theme Performing Sheets

Performing scores of the Main Theme from Legend of Zelda presented in B flat as melody and bass line parts with and without note names.  Includes full score and separate melody and bass line parts. 

 

Zelda MIDI 1 - Legend of Zelda Main Theme melody and bass line parts together

Legend of Zelda Theme Easier Performing Sheets

Performing scores of the Introduction and start of Main Theme from Legend of Zelda presented in C Major as melody and bass line parts with and without note names.  Includes full score and separate melody and bass line parts. 

 

Zelda MIDI 2 - Legend of Zelda Main Theme melody and bass line parts together

Minecraft Sweden Theme Performing Sheet

A simple arrangement of the riff from the Sweden Theme from Minecraft given as a melody and bass line (or two-hand piano/keyboard) parts with and without note names.  

 

Minecraft MIDI 1 - Minecraft Sweden Theme

Minecraft Calm Theme Performing Sheet

The “calm” theme from Minecraft arranged for melody and bass line (or two-hand piano/keyboard) parts with and without note names.

 

Minecraft MIDI 2 - Minecraft Calm Theme

Super Mario Bros. Easy Introduction and Mario Theme Performing Sheet

A melody and bass line arrangement of the opening introduction and Mario main theme with and without note names.  

 

Super Mario Bros. MIDI 1 - Easy Introduction and Mario Main Theme

Super Mario Bros. Full Main Theme Performing Sheets

The full main theme from Super Mario Bros.  arranged for melody and bass line (or two-hand piano/keyboard) parts with and without note names and with bar numbers. 

 

Super Mario Bros. MIDI 2 - Full Main Theme melody and bass line (no repeats)

Baba Yetu - Theme from Civilization IV Performing Sheet

A melody and bass line arrangement of the song Baba Yetu from Civilization IV with and without note names.  

 

Civilization IV MIDI - Baba Yetu Theme melody and bass line

Megalovania - Theme from Undertale Performing Sheet

A melody and bass line arrangement of  Megalovania from Undertale with and without note names.  

 

Undertale MIDI - Undertale Theme melody and bass line

Super Mario Bros. Sounds Video

A range of sound effects taken from Super Mario Bros. games with falling piano notes.

Super Mario Bros. Sound Effects Performing Sheet

A range of sound effects taken from Super Mario Bros. games given in staff notation in increasing difficulty for one/two parts

Super Mario Bros. Bowser Defeated Fanfare Sound Effect Performing Sheet

A two-part arrangement of the Defeated Bowser Fanfare from the Super Mario Bros. games given in staff notation with and without note names. 

 

Super Mario Bros. MIDI 3—Bowser Defeated Fanfare both parts

This unit can be delivered in several ways depending on the resources, in terms of music technology, available.  Like all other Musical Contexts units, the unit can be effectively delivered solely through using a standard range of classroom instruments – tuned and untuned percussion and is enhanced by having keyboards with a range of voices, tones and timbres and sound effects.  Alternatively, ICT can be used when pupils create their own computer and video game music.

The unit begins by looking at Character Themes in computer and video game music before pupils move on to explore ways in which Character Themes can be developed and changed for different atmospheres and scenarios within computer and video games.

The characteristic musical features of much computer game music: jumping bass lines, staccato articulation, chromatic movement and syncopation are included as musical knowledge through composing and performing tasks.

Sound effects are then explored and pupils either create or perform a range of sound effects to match common actions and cues within games.

Finally, the unit ends with optional pathways of pupils undertaking a performance project based on a computer or video game theme or creating a musical score/soundtrack for a computer or video game, creating their own ground theme and sound effects which can be presented in a final “Dragon’s Den” style presentation/assessment.

Computer and Video Game Music - Scheme of Work and Lesson Pathways

Computer and Video Game Music - Scheme of Work and Lesson Pathways

Includes Scheme of Work Overview, Unit Learning Objectives, Learning Outcomes and new “I, We, You” Lesson Pathways.

Computer and Video Game Music - DOITNOW (Starters) and Plenary Activities

Computer and Video Game Music - “DOITNOW” Presentation

 

Cutting down on printables, file storage and media files, the “new look” Musical Contexts “DOITNOW” Computer and Video Game Music lesson openers Presentation contains  a wealth (only two samples shown here), of effective “DOITNOW’s” when delivering the Computer and Video Game Music unit in just one place - all audio and video files are embedded and there’s accompanying Teacher’s Notes in the “slide comments” section. 

Computer and Video Game Music - Plenary Review Activities

A series of lesson reviews where pupils review their learning and understanding.

Computer and Video Game Music - 5 Minutes Silent Reading

For teachers who prefer to begin their lessons with quiet, focused openers.  All contain “Questions to Think About” which can also be used as Cover or Homework tasks.

1. Computer and Video Game Music

2. Early Computer Game Music

Theme from Tetris—Performing Sheets

A melody and bass line arrangement of Parts A and B of the theme from Tetris with and without note names.  

 

Tetris MIDI 1—Tetris Theme Part A

Tetris MIDI 2—Tetris Theme Part B

Assassin’s Creed IV—Black Flag Theme Performing Sheet

A melody and bass line arrangement of the Black Flag Theme from Assassin’s Creed IV with and without note names.

 

Assassin’s Creed MIDI—Black Flag Theme

Theme from Halo—Performing Sheet

A melody and bass line arrangement of the opening theme from Halo including slow and faster sections and changes in dynamics with and without note names.

 

Halo MIDI—Theme from Halo

Fairytale—Theme from Dragon Slayer Performing Sheet

A melody and bass line arrangement of the Fairytale theme from Dragon Slayer with changes of dynamics and with and without note names.

 

Dragon Slayer MIDI—Fairytale Theme from Dragon Slayer

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Computer and Video Game Music  - Composing Resources

Composing a Character Theme for a Computer or Video Game

Staged composing task where pupils create their own Character Theme for an imaginary character within a Computer or Video Game in AABA structure using features of Computer and Video Game Music.

Forgotten Hero

Pupils are given a Character Theme and challenged to adapt, refine and vary this for new scenarios and atmospheres.

Computer and Video Games Composing Briefs

A selection of computer and video games composing briefs for pupils to create their own music and sounds.

Computer and Video Game Music - Cover and Homework Activities

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Key Words, Concepts and Musical Knowledge

Sound Effect, Chiptune/8-Bit Music, Synthesiser, Sampling, Soundtrack, Music Technology, Orchestra, Cues, Ground Theme, Decision Motif, Jumping Bass Line, Disjunct, Staccato, Articulation, Chromatic Movement, Syncopation, Character Theme/Motif, Leitmotif, Orchestration, Timbre/Sonority, Texture, Pitch, Dynamics, Tempo.

Music Theory

Melodic Movement (Conjunct/Disjunct), Chromatic Movement

Links to GCSE Music

Film Music (Video Game Music)

 

Computer and Video Game Music Activity Sheet

Pupils describe how they would create and compose Ground Themes for a range of scenarios and Character Themes for 3 different fictional computer and video game characters.  Also a key words word search

Can be done without using ICT.