Exploring
Global Computer and Video Game Music |
Computer and Video Game
Music Themes - Performing Resources |
Fortnite Main Menu
Theme Performing Sheets Differentiated performing scores of the Main Menu Theme from Fortnite
presented as melody and bass line parts with and without note names. Includes original version in E, easier
version in A and even easier version with a simple repeated melody line riff
in A.
Fortnite MIDI 1 - Original Theme in E repeated
twice
Fortnite MIDI 2—Easier Version in A with
repeated melody riff repeated twice. |
Fortnite Main Theme
Performing Sheets Main Theme from Fortnite presented as melody and bass line parts with
and without note names.
Fortnite MIDI 3 - Main Theme melody and bass
line repeated twice |
Legend of Zelda
Theme Performing Sheets Performing scores of the Main Theme from Legend of Zelda presented in
B flat as melody and bass line parts with and without note names. Includes full score and separate melody and
bass line parts.
Zelda MIDI 1 - Legend of Zelda Main Theme
melody and bass line parts together |
Legend of Zelda
Theme Easier Performing Sheets Performing scores of the Introduction and start of Main Theme from
Legend of Zelda presented in C Major as melody and bass line parts with and
without note names. Includes full
score and separate melody and bass line parts.
Zelda MIDI 2 - Legend of Zelda Main Theme
melody and bass line parts together |
Minecraft Sweden
Theme Performing Sheet A simple arrangement of the riff from the Sweden Theme from Minecraft
given as a melody and bass line (or two-hand piano/keyboard) parts with and
without note names. |
Minecraft Calm Theme
Performing Sheet The “calm” theme from Minecraft arranged for melody and bass line (or
two-hand piano/keyboard) parts with and without note names. |
Super Mario Bros.
Easy Introduction and Mario Theme Performing Sheet A melody and bass line arrangement of the opening introduction and
Mario main theme with and without note names.
Super Mario Bros. MIDI 1 - Easy Introduction
and Mario Main Theme |
Super Mario Bros.
Full Main Theme Performing Sheets The full main theme from Super Mario Bros. arranged for melody and bass line (or
two-hand piano/keyboard) parts with and without note names and with bar
numbers.
Super Mario Bros. MIDI 2 - Full Main Theme
melody and bass line (no repeats) |
Baba Yetu - Theme
from Civilization IV Performing Sheet A melody and bass line arrangement of the song Baba Yetu from
Civilization IV with and without note names.
|
Megalovania - Theme
from Undertale Performing Sheet A melody and bass line arrangement of
Megalovania from Undertale with and without note names. |
Super Mario Bros.
Sounds Video A range of sound effects taken from Super Mario Bros. games with
falling piano notes. |
Super Mario Bros.
Sound Effects Performing Sheet A range of sound effects taken from Super Mario Bros. games given in
staff notation in increasing difficulty for one/two parts |
Super Mario Bros.
Bowser Defeated Fanfare Sound Effect Performing Sheet A two-part arrangement of the Defeated Bowser Fanfare from the Super
Mario Bros. games given in staff notation with and without note names. |
This unit can be delivered in several ways depending on
the resources, in terms of music technology, available. Like all other Musical Contexts units, the unit can be effectively
delivered solely through using a standard range of classroom instruments –
tuned and untuned percussion and is enhanced by having keyboards with a range
of voices, tones and timbres and sound effects. Alternatively, ICT can be used when pupils
create their own computer and video game music. The unit begins by looking at Character Themes in
computer and video game music before pupils move on to explore ways in which
Character Themes can be developed and changed for different atmospheres and
scenarios within computer and video games. The characteristic musical features of much computer
game music: jumping bass lines, staccato articulation, chromatic movement and
syncopation are included as musical knowledge through composing and
performing tasks. Sound effects are then explored and pupils either
create or perform a range of sound effects to match common actions and cues
within games. Finally, the unit ends with optional pathways of pupils
undertaking a performance project based on a computer or video game theme or
creating a musical score/soundtrack for a computer or video game, creating
their own ground theme and sound effects which can be presented in a final
“Dragon’s Den” style presentation/assessment. |
Computer and Video Game
Music - Scheme of Work and Lesson Pathways |
Computer and Video Game
Music - Scheme of Work and Lesson Pathways Includes Scheme of Work Overview,
Unit Learning Objectives, Learning Outcomes and new “I, We, You” Lesson Pathways. |
Computer and Video Game
Music - DOITNOW (Starters) and Plenary Activities |
Computer and Video Game
Music - “DOITNOW” Presentation Cutting down on printables, file
storage and media files, the “new look” Musical Contexts “DOITNOW” Computer and Video
Game Music lesson openers
Presentation contains a wealth (only
two samples shown here), of effective “DOITNOW’s” when delivering the Computer and Video
Game Music unit in just
one place - all audio and video files are embedded and there’s accompanying
Teacher’s Notes in the “slide comments” section. |
Computer and Video Game
Music - Plenary Review Activities A series of lesson reviews where
pupils review their learning and understanding. |
Computer and Video Game
Music - 5 Minutes Silent Reading For teachers who prefer to begin
their lessons with quiet, focused openers.
All contain “Questions to Think About” which can also be used as Cover
or Homework tasks. |
1.
Computer and Video Game Music 2.
Early Computer Game Music |
Theme from
Tetris—Performing Sheets A melody and bass line arrangement of Parts A and B of the theme from
Tetris with and without note names. |
Assassin’s Creed
IV—Black Flag Theme Performing Sheet A melody and bass line arrangement of the Black Flag Theme from
Assassin’s Creed IV with and without note names. |
Theme from
Halo—Performing Sheet A melody and bass line arrangement of the opening theme from Halo
including slow and faster sections and changes in dynamics with and without
note names. |
Fairytale—Theme from
Dragon Slayer Performing Sheet A melody and bass line arrangement of the Fairytale theme from Dragon
Slayer with changes of dynamics and with and without note names. |
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Computer and Video Game
Music - Composing Resources |
Composing a
Character Theme for a Computer or Video Game Staged composing task where pupils create their own Character Theme
for an imaginary character within a Computer or Video Game in AABA structure
using features of Computer and Video Game Music. |
Pupils are given a Character Theme and challenged to adapt, refine and
vary this for new scenarios and atmospheres. |
Computer and Video
Games Composing Briefs A selection of computer and video games composing briefs for pupils to
create their own music and sounds. |
Computer and Video Game
Music - Cover and Homework Activities |
** FREE RESOURCE ** (Permission kindly given from original
resource creator to share) |
AS & A-Level Music Resources Shop |
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Key Words,
Concepts and Musical Knowledge |
Sound Effect, Chiptune/8-Bit Music, Synthesiser,
Sampling, Soundtrack, Music Technology, Orchestra, Cues, Ground Theme,
Decision Motif, Jumping Bass Line, Disjunct, Staccato, Articulation,
Chromatic Movement, Syncopation, Character Theme/Motif, Leitmotif,
Orchestration, Timbre/Sonority, Texture, Pitch, Dynamics, Tempo. |
Music Theory |
Melodic Movement (Conjunct/Disjunct), Chromatic
Movement |
Links to GCSE
Music |
Film Music (Video Game Music) |
|
Computer and Video
Game Music Activity Sheet Pupils describe how they would create and
compose Ground Themes for a range of scenarios and Character Themes for 3
different fictional computer and video game characters. Also a key words word search Can be done without using ICT. |